Freetown is settled!
We have launched an initiative to assist new players joining us here on Independence. Starting up is hard, and wrought with failure, and sometimes fatal. The last thing some new-comers may want, is to struggle to survive, while getting the necessary skills to build and farm, and sustain themselves.
As part of our Alliance, we have procured some land, for all to use, new or old. The point of this land is not to be a villagers on it, but a citizen of Independence, complete freedom and safety, without the cost of land.
Aggressive Animals?
If you want the protection of a templar, a building without non-deeded-decay and access to water, you can come to Freetown, and build your shack or shed here. You may even plan out a little bit of farm if you want, go ahead...
Safety and Security
Just note that there are risks. Everyone is free to pick things up, build and walk away. Therefore, make sure your house, shed or shack is locked.
Furthermore, if you create a farm, safe-pen it, by making sure that the only way in, is through your locked house. That way you can control access, and don't need anyone else to help.
Stay long, short, or not?
If you plan to leave, or not come back, please destroy your writ. This will save us an hour of bashing it down :)
If you plan to stay, welcome. Your home contents are safe. Enjoy the area, and stay as long as you want.
Where?
You can find us on the Independence map ( http://wurm.dhcd.co.uk/map/ ) at 38X, 33Y, just north of Springton. Leave Freedom Market to the east, and then either go through the Dragon Fang tunnel, or via the coast. We are on the road, after Dragon Fang market.
The area is more or less flat, but some minor terraforming may be required, which can help you get digging skills up.
Anyone who believes in this cause, please help us with upkeep at the token, it would be appreciated if you can drop in 20 or 50 coppers :)
See you there.
Marlon
Note
PERMISSIONS: these will not change a lot, but will change, as we learn to manage the land better for everyone.
Coat of Arms and the promised pictures
Yesterday, we announced some general news and promised some pictures.
Today, we can show you.
Firstly, the completed workshop and Demon's Rest (in the back), with full fire force on the oven and forges.
Now, for the exciting part. The bulk dumping of dirt piles into the Inner Sea, paying off...
These were taken just before Meerkat broke through the surface.
And here it is, dry ground, new land. Well done Excavator Meerkat.
Last but not least, after some deliberation, our Coat of Arms (it may change slightly, but this is very close to our finalised version).
Simply explained:
- The horse-head/mare denotes our animal husbandry, settlement name and pride.
- The Sickle and Sword denotes labour/forestry and hunting/self-reliance.
- The paw prints denotes sovereignty and guidance for members.
- The wolf-head signifies union/federation (pack-behaviour) and respect for our animals.
- The shield colours symbolises green: our land, and blue: Freedom Isles, with a diagonal line both denoting our abode on the coast and on a hillside.
A Brisk Outcry
The village is busy, and life is moving fast. Winter is on our doorsteps now. Therefore, we cannot make a big news update today.
To note some recent happenings and progress:
Pictures will follow later, stay tuned wurmians.
To note some recent happenings and progress:
- Meerkatjie's new land project is underway. Many thousands of piles of dirt have been dumped into the Inner Sea (just south of Mare's nest) and is now out of the water. She will terraform this into a her planned island.
- Marlon's workshop and the Demon's Rest (more later) has been completed.
- Minor road fixing on deed, vineyard levelling and clean-ups are ongoing.
- Dangron has not been seen for some time. We hope he is ok, and enjoying travel instead of neglect! Come back soon sir.
- We are in search of Champion Dogs. Urgently. Contact us please.
- Marlon created a rare forge, which has been installed as a second forge in the workshop.
Pictures will follow later, stay tuned wurmians.
Marlon's Workshop is underway
Very recently the construction of a new building commenced. Marlon's workshop. This is a vague name, but it has a dedicated purpose. Construction, improvement and storage of manufactured items, cooking of meals and repairs & storage of Marlon's personal tools.
The 'shop will have a fire room in the entrance, where a forge and oven has been installed. The other areas are for storage, and carpentry.
The frontal area already received some flooring and roofing, in the form of hand-made pottery bricks and shingles. This is a hardship in itself, sourcing clay, shaping bricks and baking them... but well worth it.
The Order wants every villager to feel free to do what they have to do, to be comfortable and productive. A safe place to keep things, and a warm area to work in during the winter months.
In other news, Meerkatjie's vineyard levelling project is still underway. It is a massive task, and thousands of dirt piles are being moved from this site every day. The output dirt of her project, feeds directly into another massive terraforming project, but more about that later.
The 'shop will have a fire room in the entrance, where a forge and oven has been installed. The other areas are for storage, and carpentry.
The frontal area already received some flooring and roofing, in the form of hand-made pottery bricks and shingles. This is a hardship in itself, sourcing clay, shaping bricks and baking them... but well worth it.
The Order wants every villager to feel free to do what they have to do, to be comfortable and productive. A safe place to keep things, and a warm area to work in during the winter months.
In other news, Meerkatjie's vineyard levelling project is still underway. It is a massive task, and thousands of dirt piles are being moved from this site every day. The output dirt of her project, feeds directly into another massive terraforming project, but more about that later.
Tanning And Farming
Olive season is here! Harvest, parse and burn those off-deed lamps. Remind your templars to keep them up, by refuelling your off-deed lamps with olive oil...
Some news
In the top-right corner of this image, you can see the land caving in. This is Meerkatjie's super earth moving skills at work. Soon, this whole right level will drop down, and possibly become the most organise wine producing, stamina boosting vineyard we have seen.
Secondly, we have a new villager amongst us. Dan the Tanner. He was given a plot of land, in a terrible state, and he is in the process of cleaning up and settling in. His workshop and living quarters are completed, and looking neat. Once he is up and running, you can visit him for your leatherworking needs.
Fence Construction nearing the end.
After gaining a lot of body strength in destroying the high quality low-stone walls that was scattered everywhere, iron fence construction commenced. We are on day 3, and as far as the animal pens go, almost done. About 10-15 sections of fence is left.
Time is a luxury, destroying takes a long time, and building is an effort. Therefore, StorageBin Co supplied us with some bricks and mortar, and Greenwood supplied us with a large batch of fence bars (about 40) to supplement our dwindling supply.
By tomorrow, the animal area should be completed.
What does this mean for the rest of the fences? Well, we will still use low stone walls where they are feasible (and/or cosmetically acceptable). Iron fences will continue to be erected over time where they make sense, or have decayed to the point of crumbling away, for example at the top areas where the homestead and workshops will be built (that is another project waiting to happen).
Finally, an attempt to mine some quick iron ore, turned out to be a bust. The entrance to the great Mare's Nest mine, collapsed, with an iron vein. Therefore it could not be opened again. An alternative entrance had to be tunneled to the right (which also required some road modification). Please pay no attention to the ugly entrance at this time, it will be rectified.
News about an available plot, and Projects.
I think it is time for us to consider getting a quiet, reserved newcomer (or better, returning veteran that wants to live in a village) to join us. I am not in the business of "recruitment" per se, but think it would work out well to have another face in local range. Please see the recruitment post forums or contact Marlon for information.
- Freedom, we won't ask you for much (perhaps picking a few sprouts now and then, or helping with repairs)
- Your own section of land for rent (if you can afford 10 or 30 or 50c that is great, if not, we can arrange something easy)
- Protection from an on-deed rare tower, a second nearby tower and our spirit templar.
- Free to build your own place inside your personal zone, and do as you please with that area (farm, etc)
- No invasive behavior. We like living our lives, we won't bug you, or chat all day if you don't like it.
- Assistance with getting to know the game.
- Permissions will start from minimums, while we all learn to trust each other. This is no biggy, just an initial formality.
- Even if there is access to someone's bin of gold, does not mean you can have it, likewise we won't touch your personal stuff either
- If you leave, please hand over the writ. Destroying a building is hard work.
- Limited land means no wasted time. Please don't join us if you're planning to be around very infrequently or rarely.
- As time goes, restrictions will lift and more things will come. I have expanded settlement territory before just for villagers.
- Keep your bin and gate keys safe, we want villagers to be responsible for their own pens and property.
- Road improvement by Meerkatjie.
- Decorative amendment to the road and entrance
- Refencing of the main pen areas.
- Construction of workshops, kitchen, homestead.
- Refencing of the Olive plantation
- General settlement road and paving fixups
Road Reconstruction
Meerkatjie is working on digging up the old slabs, and putting in a lot of effort in rebuilding the road leading up to our gate and docks.
The narrow, diagonal roads are diffiult to travel on by foot and horse, not to mention wagons. The designers of the road clearly had very low skillsets, or a crippled budget.
Please bare with us while we dig up and rectify the matter. You will experience a flatter, straighter road when this is completed. Do take care, as the lavender hedges may have lots of bees in them.
Any dirt we can find, will go towards this project for the next few days.
As always, keep an eye on our projects. The same items still stand from the last news release:
http://tokeninthedirt.blogspot.com/2015/08/projects-duties-work.html
The narrow, diagonal roads are diffiult to travel on by foot and horse, not to mention wagons. The designers of the road clearly had very low skillsets, or a crippled budget.
Please bare with us while we dig up and rectify the matter. You will experience a flatter, straighter road when this is completed. Do take care, as the lavender hedges may have lots of bees in them.
Any dirt we can find, will go towards this project for the next few days.
As always, keep an eye on our projects. The same items still stand from the last news release:
http://tokeninthedirt.blogspot.com/2015/08/projects-duties-work.html
Projects, Duties, Work
Members of the Order,
Failing finding members willing to live with us, assisting with the following, we will have to do all of the needed projects ourselves. We have faith that assistance would befall us.
The following duties and projects are clear now:
- Green - Grass replanting, lawn trimming, packed dirt cultivation.
- Fence - Rebuilding, repairing, replanning and changes to the currently decayed and poorly planned fence system.
- Rock - Iron ore mining, rock shard mining and brick cutting for project Fence and the homestead of Marlon & Meerkatjie.
Stockyard - The building of a yard and buildings, to save our resources and food. (completed by Marlon)- Olive - Maintaining the northern border olive plantation, sprouting, pruning and care until Marlon can regain time to take back this task.
- Paving - General, and trivial fixes to the roads inside and around the settlement. We want members and travelers to have ease when passing us by, or passing through.
Please inquire about our rules and recruitment conditions. If you could help with these tasks, we will provide you with a little bit of our land to live and thrive on, as you see fit, freedom and security.
New beginnings. 1051
Dearest Travellers and Members.
It is the twelfth day of the Leaf starfall, 1051.
That means, that for a very, very long time, The Settlement Token has not been updated.
A lot happened, but to condense it, Plattekloof has been disbanded.
We have moved on to new beginnings, and this newsletter will keep providing you with updates.
Just north of Dragon Fang mountain, lies the jagged parts of the Inner Sea, and on our kingdom map, at 33X, 26Y you will find The Order of the Mare's Nest.
There is already information available here: http://www.wurmpedia.com/index.php/Settlement:The_Order_Of_The_Mares_Nest
Raw land, raw mines, and nothing but the decayed remnants of a settlement once thriving remains. Marlon is rebuilding, Meerkatjie is digging. Things will shape up, eventually, become structured, beautiful and powerful, once again. For now, not much information can be divulged. Our recruitment is extremely limited and secretive (the plans and what we have available to us, is too risky to share right now), but more later.
From this post onwards, we will be referring to The Order of the Mare's Nest as "the settlement".
In the next post, the projects and available duties will be highlighted.
It is the twelfth day of the Leaf starfall, 1051.
That means, that for a very, very long time, The Settlement Token has not been updated.
A lot happened, but to condense it, Plattekloof has been disbanded.
We have moved on to new beginnings, and this newsletter will keep providing you with updates.
Just north of Dragon Fang mountain, lies the jagged parts of the Inner Sea, and on our kingdom map, at 33X, 26Y you will find The Order of the Mare's Nest.
There is already information available here: http://www.wurmpedia.com/index.php/Settlement:The_Order_Of_The_Mares_Nest
Raw land, raw mines, and nothing but the decayed remnants of a settlement once thriving remains. Marlon is rebuilding, Meerkatjie is digging. Things will shape up, eventually, become structured, beautiful and powerful, once again. For now, not much information can be divulged. Our recruitment is extremely limited and secretive (the plans and what we have available to us, is too risky to share right now), but more later.
From this post onwards, we will be referring to The Order of the Mare's Nest as "the settlement".
In the next post, the projects and available duties will be highlighted.
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