Terra Firma

A long time ago, we left Independence for Xanadu. We Left Xanadu for new lands in Unlimited, and now in 2019 we are back.

We have lost Angora, we have lost Xardus and Kanenia, but the rest of us are here again. We will try to update you on happenings, new beginnings yet again on Independence. DarkChampion (Niel), Meerkatjie, Myself (as Haskell, Angora and Minnasaulus) are residing in the Northern interior parts now, on a settlement called Terra Firma.

Independence is still alive, and still a historically rich place with some pleasant and eerie anecdotes to tell.

See you soon.

Freetown - Free land

Freetown is settled!

We have launched an initiative to assist new players joining us here on Independence. Starting up is hard, and wrought with failure, and sometimes fatal. The last thing some new-comers may want, is to struggle to survive, while getting the necessary skills to build and farm, and sustain themselves.

As part of our Alliance, we have procured some land, for all to use, new or old. The point of this land is not to be a villagers on it, but a citizen of Independence, complete freedom and safety, without the cost of land.

Aggressive Animals?
If you want the protection of a templar, a building without non-deeded-decay and access to water, you can come to Freetown, and build your shack or shed here. You may even plan out a little bit of farm if you want, go ahead...

Safety and Security
Just note that there are risks. Everyone is free to pick things up, build and walk away. Therefore, make sure your house, shed or shack is locked.
Furthermore, if you create a farm, safe-pen it, by making sure that the only way in, is through your locked house. That way you can control access, and don't need anyone else to help.

Stay long, short, or not?
If you plan to leave, or not come back, please destroy your writ. This will save us an hour of bashing it down :)

If you plan to stay, welcome. Your home contents are safe. Enjoy the area, and stay as long as you want.

Where?
You can find us on the Independence map ( http://wurm.dhcd.co.uk/map/ ) at 38X, 33Y, just north of Springton. Leave Freedom Market to the east, and then either go through the Dragon Fang tunnel, or via the coast. We are on the road, after Dragon Fang market.

The area is more or less flat, but some minor terraforming may be required, which can help you get digging skills up.

Anyone who believes in this cause, please help us with upkeep at the token, it would be appreciated if you can drop in 20 or 50 coppers :)

See you there.
Marlon

Note
PERMISSIONS: these will not change a lot, but will change, as we learn to manage the land better for everyone.


Coat of Arms and the promised pictures


Yesterday, we announced some general news and promised some pictures.
Today, we can show you.

Firstly, the completed workshop and Demon's Rest (in the back), with full fire force on the oven and forges.



Now, for the exciting part. The bulk dumping of dirt piles into the Inner Sea, paying off...
These were taken just before Meerkat broke through the surface.



And here it is, dry ground, new land. Well done Excavator Meerkat.



Last but not least, after some deliberation, our Coat of Arms (it may change slightly, but this is very close to our finalised version).



Simply explained:

  • The horse-head/mare denotes our animal husbandry, settlement name and pride.
  • The Sickle and Sword denotes labour/forestry and hunting/self-reliance.
  • The paw prints denotes sovereignty and guidance for members.
  • The wolf-head signifies union/federation (pack-behaviour) and respect for our animals.
  • The shield colours symbolises green: our land, and blue: Freedom Isles, with a diagonal line both denoting our abode on the coast and on a hillside.